WOOBERG has been relatively silent lately, but today I am announcing my official Magic store on TCGPlayer.com! Currently inventory is small, due to selling restrictions on new sellers there, but keep your eyes peeled for great deals that also help keep WOOBERG up and running.
Well, it looks like WOOBERG will have to begin searching for a new banner graphic, after contacting the owner of the little spell casting squirrel, I've been priced out of using the image.
Anyone who is involved with artwork and magic is welcome to contact me with submissions.
Even better, anyone who can digitally finish pencil sketches who wants to finish the image below it would be greatly appreciated.
I don't play much Magic anymore, but mainly because the price to play has gotten too high for my blood. I spend most of my time and money on board games and RPG system material these days.
Recently, my neighbor and fellow gamer, got the Magic bug and his co-workers play at lunch so he tried out the Duel Decks: Heroes vs Monsters boxed set. He likes the game, but isn't interested in investing any cash-money or time beyond the boxed set, and I totally get it. While i love deck-building, the time-consuming nature of the process, combined with the cost of cards would crush any new player's soul these days.
What I AM trying to get at, is that Magic doesn't HAVE to be an expensive hobby. Whether you are just tossing around the newest Duel Deck product, or are playing Big Box with a giant pile of commons and basic land, Magic can be, just another board game, and not crush your soul or your wallet.
If you are the type who is unwilling to try a CCG, you probably aren't reading my site, but if you are, give the game a fair try as JUST a game, and then if you like it, buy a Duel Deck set. The game doesn't HAVE to be the infinite time and money sink it is perceived to be by most hobby gamers that don't do CCG's
In the recent months, it's no secret that I have stashed away my Magic cards in favor of cheaper and less aggressively competitive games/hobbies. I play semi-regularly with my children using incredibly simple decks, but otherwise, I don't flip the cardboard around much anymore.
That's not to say I don't miss the game, and time willing (yeah right) I'd love to get back into playing Magic again assuming I can find the right group of players (uhg, finding a gaming group is like dating, except without the "happy ending" :P).
One of the main things that got me to put down the cardboard crack-pipe, is the snowballing process of EDH/Commander has begun to push the format in a much more competitive direction that is less fun for me and for many others.
This thread, and others like it have been popping up intermittently since I would guess around the time that WOTC started promoting EDH/Commander to the masses. It is to those who have become a bit disenfranchised by Commander whom I speak now.
Godzilla is a fantastic format that started in Springfield, MO, where I went to college for a year and I LOVE the format. I have taken it upon myself to promote it as best I can and help the format keep growing and becoming better. A few years ago, I took my experience of what players loved and hated about the format and made some tweaks to the format. Since then I have unfortunately had less and less opportunity to play it, and more and more desire to whip out the fatties.
Godzilla brings the feel that pre-mass-popularity EDH brought to the kitchen table; Giant splashy spells (that don't feel like one card combos), Huge monsters combating one another and multiplayer fun. Godzilla also manages to do this while still allowing you to play 4 copies of your favorite cards, so things like [c]Stomping Stones[/c] (or your other favorites that need more than one copy to do their thing) work.
Finally, my strategy on banning cards is different from the EDH RC, if games are being ruined by a card en mass, it needs to be banned, if the card is stupid good, but not ruining games, there is a restricted list as well. The other glorious part of the deck-building rules is that it restricts combos that don't involve fat creatures (total power and toughness of 8+) due to your deck requiring at least 25/75 cards to be the aforementioned fatties.
One last point, the creatures that are legal fatties have gotten STUPID FUN in many of the recent sets! With all the fatties in Rise of the Eldrazi, Avacyn Restored and now the Monstrous creatures of Theros, there are a ton of fun giant monsters to sling around.
So, if you find yourself disenfranchised with EDH/Commander and need a new multiplayer format, try out Godzilla. If you want to play 4 copies of a card in a casual multiplayer game, try Godzilla. If you love the fatties, try Godzilla!
That's all I have for today, so until next time,
Use YOUR shoes as counters!
A long time ago, I started considering a new banner using commissioned art for WOOBERG. My wife drew me a sketch and I love it, but I don't know if it will ever make it to finished form, but here is the awesome hilarious sketch. The concept is mine, but the art is all hers.
Gotta wonder how [card]Talon Sliver[/card] can manipulate anything more complex than a wooden block.
Since the number of new visitors has suddenly increased, I figured now might be a good time to list some of the most popular of my previous works. Here are the series and articles I have written that have garnered the most attention, as well as a format (Godzilla Magic) that I feel everyone might like to give a read:
This is by far my most popular series of articles. It goes through a list of Legendary Creatures that no one would fess up to having used as Generals of their EDH/Commander decks and rates them as well as occasionally suggesting decklists.
In this article series, I suggest some decklists for the Tribal Wars format using some unconventional creature types.
Looking for old, obscure cards that let you do awesome stuff in all the wrong colors, or just old awesome obscure cards in general? This series highlights just that!
When Horde Magic became a smash hit, I wrote an article and proposed my own horde deck and it was met with some attention.
When a member of my former playgroup wore one of these to a PTQ, WOTC did a small blurb of coverage on it. Now, here is a tutorial on how to make your own hat out of Magic cards!
As some of you may already know, I am a father of four beautiful children. Now a days, the youngest 2 are learning to play some basic MTG, but back in the day things weren't so easy. This article was "commissioned" (see requested) by a reader and turned out to be some good stuff.
This article gives insight on how to build a decent deck for any variant format, even if you have never played it.
This article helps when trying to decide on which formats will be most fun for your playgroup.
And Finally...Shoe's Top 5 Variant Formats to Try
This year, the EDH message boards did a secret santa thing. Here are the cards I got from FinalLogic
Often times, I have mentioned or pictured hats made out of Magic cards, I have recently come across 50 copies of [card]Giant Shark[/card] thanks to Andy over at Commandercast, and I am going to show the world how to make these hats. In order to make a hat, you will need the following. 41 cards, scizzors, duct tape, and a bucket hat to use as a template. This hat has made many cameos in photos of me, and is even so prolific that my wife's Facebook account auto tags it.
Step 1: Tape 10 cards to each other in a line.
Step 2: Tape a card to the top and to the bottom of each card in the original line.
Step 3: Loop the center row and tape the two ends of the center row. DO NOT TAPE the ends of the top or bottom rows. They will form the top and brim of the hat.
Step 4: Place the cards onto the bucket hat. We will use it as a form to keep the hat in its proper shape while we tape it together and add the last few cards to support the hat's structure.
Step 5: Spiral the cards on the top of the hat and then flip the hat over.
Step 6: Put tape inside the top of the hat to hold it closed. This will leave a few of the top cards a little floppy. Some glue or more tape will keep floppy top cards seated properly.
Step 7: Tape one more final card over the small hole at the middle of the spiral. We don't want to show the world our unsightly bald spot do we!?!
Step 8: Put the bucket hat back inside the card hat to use as a guide. Then tape cards in between the loose brim-cards one at a time, as evenly spaced as possible. The brim should gain an ever so slight slope to it during this step.
The inside of a finished hat should look like this.
And the final product! BRILLIANT!
As I'm not currently playing a whole lot of Magic, that is when I tend to start doing a whole lot more trading. Recently, while listening to a Commandercast episode, I was introduced to a cool new way to trade over on PucaTrade.com. It's a cool little site, and I thought I'd present a little bit of infr from it's creator and let you all in on the "secret." I sent a little email over to Eric Freytag, the site's founder and here is what he had to say.
Who are you and Why do we care?
My name's Eric Freytag, and I go by LaysanRail on PucaTrade and most place other places on the internet, except Twitter where you can find me @PucaTrade.
I created PucaTrade one day when I realized that Magic the Gathering was becoming less of a 'card trading' game and becoming more of a 'card buying' game. Cards had become really expensive and hard to find. I turned to the internet but noticed there were only a couple of ways to trade online, and they were slow, forum-based, and risky. Bilateral trading makes sense in the marketplace of a pre-technological society, but feels clumsy and out of place in our modern electronic marketplaces. I set about designing a better way to trade, and launched the Beta version of PucaTrade in April of 2013.
What is PucaTrade Exactly?
PucaTrade is more than a website. It's a new way to trade. PucaTrade offers technology-facilitated multilateral trade of Magic the Gathering cards.
What's multilateral trading? It may make most sense to define bilateral trading first. Bilateral trading is exchange between 2 people (think: the classic way to trade). Multilateral trade is exchange between more than 2 people (example: Person A sends to Person B sends to person C sends to person A etc..).
There are many benefits of multilateral trade, but what people seem to like most about PucaTrade is that there's no haggling or negotiation involved. Our cards values come from the ones posted on magiccards.info, so you always get what your cards are worth. Plus it's fast, secure and offers maximized trading potential.
So who/what all is involved in maintaining PucaTrade?
There's currently 3 people on Team Puca, and since we all have day-jobs, progress and improvements to the site can occur a bit slowly at times. I spend much of my spare time now looking for the investment needed to hire full-time employees and make all of the improvements our amazing members have suggested on the 14+ pages in our forums.
So, PucaTrade is awesome, tell us a little about yourself and your history with the game. When did you start playing Magic, and what is your favorite card?
I started playing Magic back when [card]Uthden troll[/card]s were "bombs." That was the first Magic card I ever really looked at, I remember staring at it and I could almost feel the 10,000 hours of my life that I've now spent playing Magic getting sucked into the [card]AEther Vortex[/card] hidden in the Uthden Troll, but all I said was: "Whoa. This thing is cool."
What formats are your favorite to play?
I bounce around quite a bit, actually. I played 60-card casual almost exclusively until 2009, when I learned about EDH and got pretty sucked into that format. Since then I've toyed with Modern, Standard, and drafting is always a good time as well.
What types of decks do you like to play?
I would describe my play-style as 4 parts Timmy to 2 parts Johnny, and I absolutely love engine-based decks. It's funny, I was actually just on an Episode of CommanderCast where we were talking about engines, but I'm not sure if I represented the concept clearly or accurately. Engines, to me, are systems of Magic cards (instead of a collection of self-sufficient ones). I think all effective engines can be summarized in the following equation: Continuous Actions (Spells or Effects) + Proportional Mana = Value Engine. Let me extrapolate on that for a second:
This can be paraphrased as "stuff to do." Often times it's cards in hand, but activated abilities and repeated triggers count as well. Triggered effects work well with engines because there's no limit to how frequently they can occur. Look for any card that has the phrase "whenever X happens" in it, then do X a lot.
This, simply put, is enough mana to do a bunch of your continuous actions. You don't need infinite mana, but the amount of mana you have will often determine the extent to which your engine can run.
My favorite deck uses combat-based triggers ([card]Augury Adept[/card], [card]Maelstrom Archangel[/card], [card]Charnelhoard Wurm[/card]) in tandem with spells that produce multiple attacks ([card]Waves of Aggression[/card], [card]True Conviction[/card], [card]Time Warp[/card]). The deck also uses combat-based ramp ([card]Centaur Rootcaster[/card], [card]Avenging Druid[/card], [card]Sword of Feast and Famine[/card]), which means that it can really struggle against decks that are sweep-heavy. But fortunately, there's not a ton of those in my play-group.
You can check out the full decklist here: http://tappedout.net/mtg-decks/combatcombatcombat/
Well, Thanks Eric, for creating a way to get rid of cards I don't want and have random coolness show up in my mailbox when I do. That's all we have time for today, so until next time,
Use YOUR shoes as counters!
So recently, I was doing some trading on PucaTrade, and it got me to think about the economics of Magic, and how there are a kabillion cards out there that have basically no value due to unplayability, having been obsoleted, or just plain lack of interest.
While trying to think of a way to bring some value back into these cards, I was reminded of something a guy in my playgroup did some time back to one of my old hats. He covered it in basic land while I was crashing on his couch (I had moved out of town at the time). After that, this spawned into him making several more of these hats, and even being featured at a pro tour for his hat ideas. At one point, we even sold a [card]Petrahydrox[/card] hat to a Judge at an event. So I thought to myself, what if I traded for/bought TONS of unwanted cards, made them into hats and resold them. I tallied up the costs, and it seems like I'd have to charge $25 per hat (including shipping in the US).
My question to any of my readers being: would you buy one of these for $25? I think this could be a cool way to increase the value of bad cards, by buying up several copies and removing them from circulation by making hats, and reselling them so I'm not just wasting my money stimulating the MTG economy. The true issue would be demand. So I ask you all...Would you buy this hat?!